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GLamCube Liste des membres

Liste complète des membres de GLamCube, y compris les membres hérités :
addToObjectsList(GLamObject *obj)GLamObject [protected]
attachSound(GLamSound *sound)GLamObject [inline]
blue() const GLamObject [inline]
bSplinePoints(double *ptsCtrl, int numPtsCtrl, double *pts, int numPts)GLamObject [static]
changeSide(bool changeSide=true)GLamPolygon
create()GLamPolygon [virtual]
defaultTransform()GLamObject [inline]
delFromObjectsList(uint id)GLamObject [protected]
detachSound()GLamObject [inline]
draw(GLamObject *parent=NULL)GLamObject
GLamCube()GLamCube
GLamCube(double x, double y, double z=0.0)GLamCube
GLamCube(const GLamCube &obj)GLamCube
GLamObject()GLamObject
GLamPolygon()GLamPolygon
GLamPolygon(double *pts, int numPts, double thickness=0.0)GLamPolygon
GLamPolygon(double length, double radius, int numSectors, double thickness=0.0)GLamPolygon
GLamPolygon(const GLamPolygon &obj)GLamPolygon
green() const GLamObject [inline]
height() const GLamCube [inline]
id() const GLamObject [inline]
isDefault() const GLamObject [inline]
isShiny() const GLamObject [inline]
isSideChanged() const GLamPolygon [inline]
isSimpleColor() const GLamObject [inline]
isUpdate() const GLamObject [inline]
m_classGLamObject [protected]
m_nameGLamObject [protected]
material(int i) const GLamObject [inline]
multDefaultTransform(const XamMatrix &matrix)GLamObject [inline]
multTransform(const XamMatrix &matrix)GLamObject [inline]
numPts() const GLamPolygon [inline]
objectAddress(uint id)GLamObject [static]
objectClass(uint id)GLamObject [static]
objectName(uint id)GLamObject [static]
operator=(const GLamCube &obj)GLamCube
GLamPolygon::operator=(const GLamPolygon &obj)GLamPolygon
red() const GLamObject [inline]
resetDefaultTransform()GLamObject [inline]
resetTransform()GLamObject [inline]
resize(double x, double y, double z)GLamCube
restoreId(uint id)GLamObject [inline, protected]
rotatePoints(double *pts, int numPts, double angle)GLamObject [static]
scalePoints(double *pts, int numPts, double xScale, double yScale)GLamObject [static]
setColor(float r, float g, float b, bool shiny=false)GLamObject [virtual]
setDefault(bool v=true)GLamObject [inline, protected]
setDefaultTransform(const XamMatrix &matrix)GLamObject [inline]
setMaterial(float mat[10])GLamObject [virtual]
setName(const string &name)GLamObject
setNormal(float *a, float *b, float *c)GLamObject [protected]
setNormal(XamPoint &p1, XamPoint &p2, XamPoint &p3)GLamObject [protected]
setPoints(double *pts, int numPts)GLamPolygon [protected]
setSelected(bool selected=true)GLamObject [virtual]
setShiny(bool shiny=true)GLamObject [virtual]
setSimpleColor(bool simpleColor=true)GLamObject [virtual]
setThickness(double thickness)GLamObject [virtual]
setTransform(const XamMatrix &matrix)GLamObject [inline]
thickness() const GLamObject [inline]
transform()GLamObject [inline]
translatePoints(double *pts, int numPts, double xOffset, double yOffset)GLamObject [static]
update()GLamObject [virtual]
updateNeeded()GLamObject [inline, protected]
width() const GLamCube [inline]
x(int numPoint) const GLamPolygon [inline]
y(int numPoint) const GLamPolygon [inline]
~GLamCube()GLamCube
~GLamObject()GLamObject
~GLamPolygon()GLamPolygon

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