addToObjectsList(GLamObject *obj) | GLamObject | [protected] |
angle() const | GLamRevolution | [inline] |
attachSound(GLamSound *sound) | GLamObject | [inline] |
blue() const | GLamObject | [inline] |
bSplinePoints(double *ptsCtrl, int numPtsCtrl, double *pts, int numPts) | GLamObject | [static] |
changeSide(bool changeSide=true) | GLamRevolution | |
create() | GLamRevolution | [virtual] |
defaultTransform() | GLamObject | [inline] |
delFromObjectsList(uint id) | GLamObject | [protected] |
detachSound() | GLamObject | [inline] |
draw(GLamObject *parent=NULL) | GLamObject | |
GLamObject() | GLamObject | |
GLamRevolution() | GLamRevolution | |
GLamRevolution(double *pts, int numPts, int numSectors=20, double angle=360.0) | GLamRevolution | |
GLamRevolution(double *pts, double *vectors, int numSectors=20, double angle=360.0) | GLamRevolution | |
GLamRevolution(const GLamRevolution &obj) | GLamRevolution | |
green() const | GLamObject | [inline] |
id() const | GLamObject | [inline] |
isClosed() const | GLamRevolution | [inline] |
isDefault() const | GLamObject | [inline] |
isShiny() const | GLamObject | [inline] |
isSideChanged() const | GLamRevolution | [inline] |
isSimpleColor() const | GLamObject | [inline] |
isUpdate() const | GLamObject | [inline] |
m_class | GLamObject | [protected] |
m_name | GLamObject | [protected] |
material(int i) const | GLamObject | [inline] |
multDefaultTransform(const XamMatrix &matrix) | GLamObject | [inline] |
multTransform(const XamMatrix &matrix) | GLamObject | [inline] |
numSectors() const | GLamRevolution | [inline] |
objectAddress(uint id) | GLamObject | [static] |
objectClass(uint id) | GLamObject | [static] |
objectName(uint id) | GLamObject | [static] |
operator=(const GLamRevolution &obj) | GLamRevolution | |
radius() const | GLamRevolution | [inline] |
red() const | GLamObject | [inline] |
resetDefaultTransform() | GLamObject | [inline] |
resetTransform() | GLamObject | [inline] |
restoreId(uint id) | GLamObject | [inline, protected] |
rotatePoints(double *pts, int numPts, double angle) | GLamObject | [static] |
scalePoints(double *pts, int numPts, double xScale, double yScale) | GLamObject | [static] |
setAngle(double angle) | GLamRevolution | |
setBezierPoints(double *pts, double *vectors, int numPts) | GLamRevolution | [protected] |
setClosed(bool closed=true) | GLamRevolution | |
setColor(float r, float g, float b, bool shiny=false) | GLamRevolution | [virtual] |
setDefault(bool v=true) | GLamObject | [inline, protected] |
setDefaultTransform(const XamMatrix &matrix) | GLamObject | [inline] |
setMaterial(float mat[10]) | GLamRevolution | [virtual] |
setName(const string &name) | GLamObject | |
setNormal(float *a, float *b, float *c) | GLamObject | [protected] |
setNormal(XamPoint &p1, XamPoint &p2, XamPoint &p3) | GLamObject | [protected] |
setNumSectors(int numSectors) | GLamRevolution | |
setPoints(double *pts, int numPts) | GLamRevolution | [protected] |
setRadius(double radius) | GLamRevolution | |
setSelected(bool selected=true) | GLamRevolution | [virtual] |
setShiny(bool shiny=true) | GLamRevolution | [virtual] |
setSimpleColor(bool simpleColor=true) | GLamRevolution | [virtual] |
setThickness(double thickness) | GLamObject | [virtual] |
setTransform(const XamMatrix &matrix) | GLamObject | [inline] |
thickness() const | GLamObject | [inline] |
transform() | GLamObject | [inline] |
translatePoints(double *pts, int numPts, double xOffset, double yOffset) | GLamObject | [static] |
update() | GLamRevolution | [virtual] |
updateNeeded() | GLamObject | [inline, protected] |
~GLamObject() | GLamObject | |
~GLamRevolution() | GLamRevolution | |