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GLamMap Liste des membres

Liste complète des membres de GLamMap, y compris les membres hérités :
addToObjectsList(GLamObject *obj)GLamObject [protected]
attachSound(GLamSound *sound)GLamObject [inline]
Bezier valeur énumérée (défini dans GLamMap)GLamMap
blue() const GLamObject [inline]
bSplinePoints(double *ptsCtrl, int numPtsCtrl, double *pts, int numPts)GLamObject [static]
CatmullRom valeur énumérée (défini dans GLamMap)GLamMap
changeSide(bool changeSide=true)GLamMap
create()GLamMap [virtual]
ctrlPoint(int index) const GLamMap [inline]
ctrlPointX(int index) const GLamMap [inline]
ctrlPointY(int index) const GLamMap [inline]
ctrlPointZ(int index) const GLamMap [inline]
defaultTransform()GLamObject [inline]
delFromObjectsList(uint id)GLamObject [protected]
detachSound()GLamObject [inline]
draw(GLamObject *parent=NULL)GLamObject
GLamMap()GLamMap
GLamMap(double *pts, int numPts=4, int numSectors=100)GLamMap
GLamMap(double *pts, double *vectors, int numVectors=4, int numSectors=100)GLamMap
GLamMap(const GLamMap &obj)GLamMap
GLamObject()GLamObject
green() const GLamObject [inline]
id() const GLamObject [inline]
isClosed() const GLamMap [inline]
isDefault() const GLamObject [inline]
isInversed() const GLamMap [inline]
isRoughMode() const GLamMap [inline]
isShiny() const GLamObject [inline]
isSideChanged() const GLamMap [inline]
isSimpleColor() const GLamObject [inline]
isUpdate() const GLamObject [inline]
m_classGLamObject [protected]
m_nameGLamObject [protected]
material(int i) const GLamObject [inline]
max(int axis) const GLamMap [inline]
min(int axis) const GLamMap [inline]
Mode énumérationGLamMap
mode1() const GLamMap [inline]
mode2() const GLamMap [inline]
multDefaultTransform(const XamMatrix &matrix)GLamObject [inline]
multTransform(const XamMatrix &matrix)GLamObject [inline]
NRUBS valeur énumérée (défini dans GLamMap)GLamMap
numSectors() const GLamMap [inline]
objectAddress(uint id)GLamObject [static]
objectClass(uint id)GLamObject [static]
objectName(uint id)GLamObject [static]
operator=(const GLamMap &obj)GLamMap
red() const GLamObject [inline]
resetDefaultTransform()GLamObject [inline]
resetTransform()GLamObject [inline]
restoreId(uint id)GLamObject [inline, protected]
rotatePoints(double *pts, int numPts, double angle)GLamObject [static]
scalePoints(double *pts, int numPts, double xScale, double yScale)GLamObject [static]
setClosed(bool closed=true)GLamMap
setColor(float r, float g, float b, bool shiny=false)GLamObject [virtual]
setCtrlPoint(int index, const XamPoint &point)GLamMap
setCtrlPoint(int index, double x, double y, double z)GLamMap
setDefault(bool v=true)GLamObject [inline, protected]
setDefaultTransform(const XamMatrix &matrix)GLamObject [inline]
setInversed(bool inversed=true)GLamMap
setMaterial(float mat[10])GLamObject [virtual]
setMode(Mode mode1, Mode mode2)GLamMap
setName(const string &name)GLamObject
setNormal(float *a, float *b, float *c)GLamObject [protected]
setNormal(XamPoint &p1, XamPoint &p2, XamPoint &p3)GLamObject [protected]
setNumSectors(int numSectors)GLamMap
setRoughMode(bool roughMode=true)GLamMap
setSelected(bool selected=true)GLamObject [virtual]
setShiny(bool shiny=true)GLamObject [virtual]
setSimpleColor(bool simpleColor=true)GLamObject [virtual]
setThickness(double thickness)GLamObject [virtual]
setTransform(const XamMatrix &matrix)GLamObject [inline]
thickness() const GLamObject [inline]
toEllipticParaboloid(double a=1.0, double b=1.0, double c=1.0)GLamMap
toHorseSaddle(double a=1.0, double b=1.0, double c=1.0)GLamMap
toMonkeySaddle(double a=1.0, double b=1.0, double c=1.0)GLamMap
transform()GLamObject [inline]
translatePoints(double *pts, int numPts, double xOffset, double yOffset)GLamObject [static]
update()GLamObject [virtual]
updateNeeded()GLamObject [inline, protected]
~GLamMap()GLamMap
~GLamObject()GLamObject

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